Celda: A Retrospective
A look back on one of Nintendo's most controversial decisions.
(Unfamiliar with Zelda? Click here for a crash course.)
Legend of Zelda: The Wind Waker” remains one of the most unfairly
pre-judged video games of all time. When the first footage of the
then-unnamed cel-shaded Zelda game was revealed at Nintendo’s
Spaceworld event in 2001 it was met with disappointment and explosive
outrage, and the game was mockingly called “Celda” by
I first saw “Celda” in the November 2001 issue of
Electronic Gaming Monthly. When I saw the screenshots I was immediately
excited and impressed. I felt the cartoon visuals were a perfect fusion
of the artwork from the original “Legend of Zelda” with the
gameplay elements pioneered in the Nintendo 64 game “The Legend
of Zelda: Ocarina of Time”.
There was a tech demo of a realistic adult Link fighting Ganondorf
shown a year before at Spaceworld 2000. This tech demo was
made to be a demonstration of the Nintendo Gamecube’s abilities, but
was not in itself a complete concept for a game.
of the dark color scheme seen in the trailer (darker in fact that the
final version of the game), I could see how this Zelda would be able to
take itself seriously in the same way the Super NES game “The Legend of
Zelda: A Link to the Past” did despite it’s cartoony visuals and
In “A Link to the Past”, Link was a child who had pink
hair, enemies would do a Loony Tunes style “walking over
air” take when knocked into holes, and in one section of the game
Link is transformed into a pink bunny.
The bright bold colors and the shading on the trees and shrubs seen in
the “Celda” trailer harkened back to “A Link to the
Past”, as did the soundtrack, which adapted musical themes from
that game. Even Link’s brown sleeved garb was a throwback to the
original NES artwork.
While the visuals were massively overhauled, the gameplay seen in the
trailer was very similar to what was seen the first 3-D Zelda,
“Ocarina of Time” and it’s follow up “The
Legend of Zelda: Majora’s Mask”, but with new additions
like stealth sequences and timed parry attacks for use in battle.
Electronic Gaming Monthly the editors had a debate on the new art
direction, some defending it and others claiming it was “just not
It was a month or two after seeing the first “Celda”
screenshots that I was able to access the internet, and I was pretty shocked by the vehement outrage that had erupted
in the online gaming community, where the response to the new Zelda
appeared to be overwhelmingly negative.
In hundreds of message boards posts and emails to Legend of
Zelda fansites, players damned Nintendo and pledged to boycott Gamecube
entirely, claiming that Nintendo had abandoned them by making a Zelda
game that catered only to small children.
Judging by the reactions I read, a lot of people felt betrayed because
they expected Gamecube’s premier Zelda game to look like the tech
demo shown at Spaceworld 2000 which featured an realistic, adult Link,
when Nintendo themselves said that the demos were not necessarily
indicative of retail software.
I was especially baffled when gamers began demanding “WE’RE NOT LITTLE KIDS! WE WANT MATURE ZELDA!”
Zelda was never a “mature” franchise. Out of the eight
Zelda games then available, “Ocarina of Time” was the only
one to depict Link as an adult. It’s like their disappointment in
the “kiddie” cel-shaded Zelda somehow warped them into
remembering the E rated “Ocarina of Time” as a mature game.
the ironic thing is, I would bet that a lot of the people on the
internet insisting that “we aren’t kids anymore Nintendo
give us mature Zelda” were probably between 13 and 15 years old
and hadn’t played a Zelda game before “Ocarina of
I say this because it seems to me that only someone who knew about
Zelda solely from playing the then very recent “Ocarina of
Time” would think “Celda” was breaking precedent by
starring a child Link in a cartoony setting. Some argued that “A
Link to the Past” only looked cartoony because that was all the
Super NES could handle, but “Final Fantasy V”, “Super
Metroid” and “Castlevania IV”, were all very
realistic games released for the Super NES, the visuals of “A
Link to the Past” were not an accident or the result of technical
The uproar even struck long running and highly respected Zelda fansites
like Odyssey of Hyrule
, where the webmaster, Video Gamer
X, known for his passion and knowledge of the Zelda series seemingly
took one look at the screenshots and dismissed the game entirely,
accusing it of being a FMV cartoon like "Dragon’s Lair" rather than
a full fledged game, and even compared it to the infamously atrocious
CDI game “Link: Faces of Evil”, the result of a mid
90’s licensing deal that allowed Phillips to produce their own
laughably bad Zelda and Mario titles.
In his first public response
to the new screenshots, Video Gamer X said;
reached back into the closet of Zelda and stole this idea from the
Phillips CDI, a system that used animated graphics to depict Link the
SAME EXACT WAY this does. The games for the CDI were horrible, and thus
Nintendo had to bring it back for some insane reason…. ...I
don't know what kind of gameplay you can have in an interactive FMV
cartoon much like the early days of PC-CDROM and defunct units like the
Phillips CDI.” - Video Gamer X
Gamer X’s reaction was baffling in that for someone seemingly as
technically proficient as him, he seemed to know nothing about what he
was talking about when it came time to rant about “Celda”,
referring to cel-shading as being “2-D” and “sprite
based”, neither of which are true.
The best surviving example of the climate of hostility toward the first
“Celda” screenshots is Video Gamer X’s website, Odyssey of Hyrule
, which was one of the most popular and
respected Zelda sites of the 90’s. Most of the comments in his
mailbag page dedicated to “Celda” reactions were over the
top negative, with a very few cautious “Lets wait and see”s
and even fewer positive responses.
Some of the comments even complained about the then recent
“Oracle” Zelda games for GameBoy Color, with comments like
“First Nintendo give us the kiddie Oracle games on Gameboy and
now this kiddie cel shaded crap on Gamecube”.
No seasoned Zelda player would have claimed that “Oracle of
Ages” and “Oracle of Seasons” were
“kiddie” Zelda games. If they had played a single Zelda
game prior to “Ocarina of Time” they would have known that
the graphics and artwork used in the Oracle games were very similar to
those used in “A Link to the Past” and “The Legend of
Zelda: Links Awakening”, the two Zelda games that proceeded
“Ocarina of Time”.
To sum it all up, the uproar and outrage that followed the first
“Celda” screenshots can be attributed to the following:
- Some of the younger kids who played “Ocarina of Time” as
their first Zelda game were now entering that terminally hip early teen
phase of wanting to be seen as “mature” by their peers.
- Young adults who grew up with Zelda since the NES and Super NES days
and were now into T and M rated games with realistic graphics had
unrealistic expectations of Zelda becoming “mature” in
order to suit their tastes.
- The Spaceworld 2000 tech demo was taken as a “promise”
from Nintendo as to what the next Zelda would look like, and felt they
had been lied to or deceived when “Celda” was revealed.
A few memorable quotes from angry gamers
on the Odyssey of Hyrule website include;
“To hell w/ them, they just turned their most popuar series into a lil kiddie game for kids who are 5 -10 yrs old!“
always been a Nintendo loyalist,but after seeing that I think I'll pass
on buying a GameCube if this is the quality I'll be getting.”
obsessed with appealing to kids under 12 years old, but this kiddie
Zelda game will have no plot, no dialogue, and no puzzles in it that
make Zelda unique.”
absurd! Breaking their promises to present us this piece of garbage!?
It's a disgrace to the Legend and an abuse of the Gamecube's
capabilities, this is surely going to crush Nintendo, these graphics
are worse than the n64's!”
this change, I'm NOT buying a GameCube now... and personally I'm giving
up on Nintendo. I just turned 18, and I've been a Nintendo lover since I was a kid but come on guys…”
have got to stop this. We can't let this get released. It will destroy
the hearts of Zelda fans everywhere and ruin Nintendo's image for life.
Let Miyamoto realize the mistake, and scrap the project, so he can
rethink of a bigger and better Zelda.”
one fell swoop Nintendo has not only destroyed it's most popular
series, but also it's chances of selling a reasonable amount of
“If we could
get enough signatures, we can get Nintendo to listen. We could cancel
the "Zelda Cartoon" and make them do a GOOD ZELDA,”
Nintendo was flooded with angry emails, it got so bad that
Nintendo’s prepared response to all Zelda related inquiries
began, “I'm sorry to hear of your outrage towards the new
The hurt felt by gamers offended by the look of “Celda” was
amplified by a fake Shigeru Miyamoto interview which claimed that
Miyamoto adopted the new look because a realistic game would be
too violent and scare small children away from playing Zelda.
Another rumor claimed the story for the then unnamed Zelda involved
Link traveling into the underworld to save Princess Zelda, which proved
to be without merit, though a later Zelda game, “The Legend of
Zelda: Twilight Princess” by coincidence had a very similar premise.
During the transition form the 5th to the 6th generation of game
consoles, many developers placed emphasis on enhancing realism and
striving for visuals indistinguishable from real life, and applying
that to games designed to appeal to players over the age of 17.
Because of this, Nintendo’s decision to utilize their next
generation hardware to create a more vivid, cartoon-like expression for
Zelda was falsely perceived as a step backwards.
Less knowledgeable gamers accused Nintendo of “taking the easy
way out” by making "The Wind Waker" cartoon-like, assuming that
realistic graphics take more effort and that Nintendo was being lazy by
The falsehood that good graphics mean realistic graphics is nothing new
of course, reviews in major gaming publications accused the Super
of having NES quality graphics
and looking childish, despite the game showing vast graphical
improvements over it’s NES predecessor, “MOTHER”
first impression of “Celda” lead a number of gamers to
think that Gamecube was an underpowered system and that the Spaceworld
2000 Zelda demo had to be “downgraded” into something the
Gamecube could handle. It also helped perpetuate an attitude that
Nintendo Gamecube was a “kids only” system with childish games lacking in depth and challenge.
This reputation haunted Nintendo Gamecube throughout the 6th Generation
Era and contributed to the poor marketshare of Gamecube despite the
system playing host to many best selling titles including “Legend
of Zelda: The Wind Waker”.
Nintendo Gamecube’s image of being a failure forced Nintendo
president Satoru Iwata to refute speculation that Nintendo would withdraw from the console business, and Nintendo of America
executive George Harrison rejected the notion that Nintendo had to
“mature” in order to appeal to modern gamers, insisting
that “Mario will never start shooting hookers.”
For a game that arguably ruined Gamecube’s reputation before the
system even launched, “The Legend of Zelda: The Wind Waker”
was met with excellent reviews in gaming publications when it reached
North America in 2003. Even gamers who at first scoffed at the
cel-shaded visuals hailed “The Wind Waker” as one of the
best Zelda games ever made and one of the best games of the 6th
Demand for a realisticly rendered Zelda lead to the surprise
announcement of what would become “The Legend of Zelda: Twilight
Princess” at 2004’s Electronic Entertainment Expo, which
sent the crowd watching Nintendo’s press event into an
earth-shattering fit of ecstasy. (video footage of the crowd's reaction can be seen HERE
“Twilight Princess” proved that Nintendo was not afraid of
scaring away kids with a realistic Zelda, and that Gamecube was more
than capable of realistic visuals. The announcement of “Twilight
Princess” was viewed as the turning point in Nintendo’s
public relations in which they shed the lackluster public image they
had carried since the launch of Gamecube.
developed as a Gamecube game, “Twilight Princess” debuted
in November 2006 as a launch title for Nintendo’s phenomenally
successful Wii console, employing motion controls and infrared pointing
to wield Link's weapons. A Gamecube version was quietly released several
weeks later with traditional controls.
Interestingly, “Twilight Princess” was the first game in
the Legend of Zelda franchise to exclusively star an adult Link. In
“Ocarina of Time”, Adult and Child Link shared the
limelight, as Link begins "Ocarina of Time" as a child and completes the
adventure as an adult, with a time travel feature allowing the player
to switch between time periods at will.
Since Gamecube’s “Wind Waker”, the cel-shaded
interpretation of the Zelda universe has appeared only on
Nintendo’s handheld systems. 2005’s “The Legend of
Zelda: The Minish Cap” translated the visuals of “Wind
Waker” into a 2-D world on the GameBoy Advance reminiscent of
“A Link to the Past”.
In 2007, a direct sequel to “Wind Waker”, called “The
Legend of Zelda: Phantom Hourglass” was released on the Nintendo
DS. “Phantom Hourglass” was the first portable Zelda
rendered in 3-D, though much of the gameplay took place from a top down
perspective similar to previous GameBoy and Super NES adventures.
When Nintendo announced “The Legend of Zelda: Spirit
Tracks” for the Nintendo DS in 2009, once again adopting the
cel-shaded visuals of “Wind Waker”, some comments to the
trailer on sites like YouTube moaned at the notion of another
cel-shaded Zelda and demanded a “real Zelda” featuring an
adult Link on Wii, though many more comments were very enthusiastic.
Though by now most Zelda players have accepted both the realistic, and
cartoon-like interpretations of Zelda as being equally legitimate, the
debate remains a divisive issue in the online community of Zelda
Back to STSH - Video Games